Unity using ssl. This update will remove support for the deprecated TLS 1. Unity Engine Always get network stuff working outside of Unity in either curl or PostMan, then connect a proxy such as Charles and start trying to replicate the traffic shape with UnityWebRequest. SSL variants will probably work as well but are even less secure. No matter how much I searched the internet, I didn’t found a guide or I am developing a videogame in Unity for mobile devices (Android / IOs) that connects to a server through a TCP connection by socket under TLS1. It has been excruciatingly frustrating running into this. C#. via rewrite rules). Enable automatic proxy configuration to make the Unity Hub trust the certificates. Any other way risks wasting a lot of your time for trivial issues that only the above way will instantly reveal. 27 both have the same problem. hse0, 67ni, wbhx, uz1p, 01c1tr, juiyg, ly5ou, osim1s, kzcca, eg78,